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21. Remote Refining - in Player Features and Ideas Discussion [original thread]
Sure, why not. New skill or no? Remote trading and industry require a skill that determines the range.
- by Xindi Kraid - at 2016.01.06 00:54:44
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22. MSU and MTSU - in Player Features and Ideas Discussion [original thread]
Personally, I think they should have made fit-able structures go all the way down to the small size rather than keeping the discrete deployables. So a MTU would be replaced with a small harvesting deployable with a highslot, existing MTUs turn in...
- by Xindi Kraid - at 2016.01.06 00:43:48
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23. NOT ingame feature, but something i would pay money for..... - in Player Features and Ideas Discussion [original thread]
There's a rifter model. it exists because there's plenty of people who want to build a model eve ship. Hopefully more are to come. Remember though, CCP is a software company. Any and all physical goods are farmed out to another company, and model...
- by Xindi Kraid - at 2016.01.06 00:33:13
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24. Your goal in EVE - in EVE General Discussion [original thread]
My goal has always been to build a space station My waiting shall be over soon, now that there are things coming that are smaller and more affordable than outposts and don't have pesky alliance politics attached.
- by Xindi Kraid - at 2016.01.06 00:26:30
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25. Goodbye I wish you all and CCP well. - in EVE General Discussion [original thread]
Anticipating the cessation of their usefulness, may I appropriate your belongings? In all seriousness, don't let the assholes ruin your game; if you are tired of alliance BS, that because Alliances are practically built out of it, and you should...
- by Xindi Kraid - at 2016.01.06 00:22:45
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26. @CCP RE: Texture overlays/replacement - in EVE General Discussion [original thread]
CCP Darwin wrote: We're very aware of the desire for corp or alliance logos on ships. I can't speak to how soon you might see such a feature but it's something we'd like to do. To be honest, I had figured that would have been the first item ...
- by Xindi Kraid - at 2016.01.06 00:14:13
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27. @CCP RE: Texture overlays/replacement - in EVE General Discussion [original thread]
Did you also suggest soap missiles? Cleaning is quick and free, but dirt takes time, so I'd be more annoyed if you removed my hard earned grime. But seriously, though CCP. Ship names on hulls.
- by Xindi Kraid - at 2016.01.05 16:45:12
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28. @CCP RE: Texture overlays/replacement - in EVE General Discussion [original thread]
Solecist Project wrote: I have a thread in F&I about adding dustbombs and dirtmissiles to the game ..... NOOO, but I just polished my hull; you bastard QQ #carebeartears On the subject of bombs and missiles, though. it'd be kinda nea...
- by Xindi Kraid - at 2016.01.04 21:20:29
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29. @CCP RE: Texture overlays/replacement - in EVE General Discussion [original thread]
So far, I am loving the changes to ship textures to add some new layers. Having dirt be an overlaid texture rather than be baked in is nice even if it hasn't reached its full potential yet (ships that sit in the belts all day don't seem to pick up...
- by Xindi Kraid - at 2016.01.04 16:46:05
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30. Sticky:A year in review - EVE 2015 - in EVE Information Portal [original thread]
Jenn aSide wrote: Thank you for a great year (even if some things may not have been 'perfect') CCP. Thank you even more for putting up with some of the actually dreadful human beings you have as customers, such as those ingrates posting in this...
- by Xindi Kraid - at 2015.12.31 18:01:54
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31. [CHALLENGE] SOCT Doesn't Take Us Seriously - in Intergalactic Summit [original thread]
Well if the rumors were true, how exactly is that any different from how CONCORD has always treated us?
- by Xindi Kraid - at 2015.12.28 19:35:58
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32. Coup at CONCORD ! Jovian seat usurped ! - in Intergalactic Summit [original thread]
Yeah sure, and the first topic of discussion is adding another seat for Goonswarm.
- by Xindi Kraid - at 2015.12.28 19:33:03
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33. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Ginger Barbarella wrote: Sorry if this has been answered already... Any idea when the skillbooks for building or planting required skills will be made available for viewing or purchase? Thx! ~ginger Per the blog, we already have the skills ...
- by Xindi Kraid - at 2015.12.23 15:45:07
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34. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
The production for the Amarr T2 is going to be a bit weird since CCP made the decision to turn the old mining frigate into a combat ship and an old combat ship into the support frig, so now we have the stealth bomber already being made from the su...
- by Xindi Kraid - at 2015.12.01 16:13:44
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35. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Considering they said industry is most likely next in line, I'd rather hear if they have any thoughts yet on factory and laboratory structures and modules. I haven't heard a thing about their plans to shake up datacores since it was mentioned in t...
- by Xindi Kraid - at 2015.11.30 05:39:49
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36. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Cynica Deetric wrote: I would like to know why we can't have both POSs and citadels? I would think giving player more options not less is a better idea. (CCPlease keep both) Also have any of the DEVs taken the time to site down and make a com...
- by Xindi Kraid - at 2015.11.01 06:26:52
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37. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: Actually this is quite simple to answer. Wormholes allow an incredible amount of income for personal users. No the corps directly don't make isk like moongoo in nullsec but individually you pull the highest isk per hour i...
- by Xindi Kraid - at 2015.10.31 06:19:40
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38. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
ThePiachu Avar wrote: Does this mean that supers and titans can dock? The keynote from Vegas was rather confusing on that part, implying that they would be only able to tether. I am pretty sure they explicitly said, yes supercaps can dock at...
- by Xindi Kraid - at 2015.10.30 17:26:02
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39. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Ok then maybe flip it around, what makes BFE nullsec special that it DOES save all your **** from being blown up?
- by Xindi Kraid - at 2015.10.30 17:07:12
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40. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: I'm going to unpin the other structures threads and link them all here as we are running out of space in this forum subsection. Well last dev post in any of them WAS some months ago. Any idea when we might hear any more...
- by Xindi Kraid - at 2015.10.30 03:59:47
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